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Cloud Gaming Platforms

The only way to profitable cloud gaming

ASICs deliver lowest cost per concurrent user (CCU) in the industry.

Cloud gamers compete on almost any internet-connected device via a subscription service. With monthly subscription rates as low as $4.99, margins are razor-thin, and profitability requires the lowest possible capital and operating costs.

In cloud gaming, the cost per concurrent user (CCU) is the key metric, and ASICs enable the lowest possible CCU.

Choosing the right combination of hardware for graphics rendering and video encoding is essential. With an ASIC-based encoder like the Quadra T2 VPU coupled with a third-party GPU, a single server can deliver up to 200 simultaneous 720p60 gameplay sessions.


Cloud gaming is expected to be the future of the gaming industry.

Market Growth Factors:

5G technology’s low-latency capability will drive global cloud gaming growth.

Market Restraining Factors:

Latency and responsiveness issues will hinder market potential.

Cloud gaming is expected to be the future of the gaming industry.

Market Growth Factors:

5G technology’s low-latency capability will drive global cloud gaming growth.

Market Restraining Factors:

Latency and responsiveness issues will hinder market potential.

Head to head comparison

ASICs for the win!

ASIC-based encoding makes immersive cloud gaming experiences economically feasible. As shown on the right, combining an ASIC-based encoder with GPU-based rendering delivers the lowest CCU available. 

Data based on 720p output with maximum power consumption.

Smart VPU

ASIC Video Processing Unit, powered by AI

We created a new category of Smart VPUs to disrupt the previous limitations of video encoding for streaming delivery platforms. It is unique because it’s dense, cost effective and AI-powered making it the smart technology for platforms to future-proof their services and hyperscale profitably.

200 gamers at once

Cost per concurrent user (CCU) is the key metric for cloud gaming

When you encode using a Smart VPU, you decrease your CCU by 90%, enabling profitability at a much lower subscription price. How is this technically feasible? First, Quadra VPUs are extraordinarily efficient encoding devices solely dedicated to high-quality video encoding. 

Second, in cloud gaming workflows, NETINT implements peer-to-peer direct memory access between the GPU and VPU. This speeds the transfer of rendered frames from GPU to VPU, reduces latency, and increases overall system performance.

The secret sauce to minimizing latency

Peer-to-peer DMA relieves the CPU from managing GPU to VPU data transfers.

Cloud gaming involves high-quality GPU frame rendering and high-bandwidth transfers to the VPU for encoding. Without efficient transfers between the two devices, processing bottlenecks can occur. To avoid this, in cloud-gaming architectures, NETINT deploys peer-to-peer direct memory access (P2P DMA) between GPU and VPU. 

Briefly, P2P DMA enables the GPU to VPU transfer without involving the host CPU. This accelerates the transfer, reduces latency, and improves overall system performance, resulting in a CCU that cannot be matched by any competing architecture.

Additionally, edge servers reduce latency.

The strategic placement of servers at the edge of the network, and within the carrier’s infrastructure, helps ensure low latency performance. 

High density and low power in one

10 VPUs in one server is the functional equivalent of
10-20 high-end, CPU-based encoding servers*.

The Quadra T2 consumes only 40 watts, which is 5-10% of the consumption of a server encoding with software. Yet the T2 delivers the same or higher throughput. 

* Depending on the host server configuration

Public cloud is great for proof of concept

Undisputedly, the fastest go-to-market path is to deploy in the public cloud. This enables gaming services to test their games, collect various metrics, and gather usage data. However, the public cloud quickly becomes an unsustainable operating expense. Ultimately, you need to build your own infrastructure with ASICs to rein in OPEX costs and turn a profit.

ASIC Benefits

Highest Density

40x increase in simultaneous game streams compared to software

Lowest Cost

The industry’s most cost efficient server platform with ultra-low CAPEX and OPEX costs

Ultra Low Latency

As low as 8ms latency, lightening fast for 1st-person shooting games

720p30 - 4Kp60

Encode up to 4Kp60.

AI Engine

On-board AI rendering supports advanced gaming features.  


High capacity throughput for rapid deployment and simple drop-in upgrade path to gain additional simultaneous sessions

Smart VPUs for Cloud Gaming

Smart VPUs are engineered for live streaming, interactive gaming, and the metaverse, with AI-powered features enabling a whole new world of online gaming.

Here’s a glance at NETINT’s line of Smart VPU products for gaming:

Quadra for matrix
NETINT Technologies - Quadra T1U VPU (Video Processing Unit)
NETINT Technologies - Quadra T1A VPU (Video Processing Unit)
NETINT Technologies - Quadra T2A VPU (Video Processing Unit)
2nd Generation Smart VPUs
G5 Smart VPU


Smart VPU


Smart VPU


Smart VPU


ASIC Codensity chip
G5, T1Us (10x)
G5 (2x)
starting at $19,000
Form Factor
1RU Server
Power Consumption
Real-time Throughput Up to:
320x 1080p30
80x 4Kp30
20x 8Kp30
32x 1080p30
8x 4Kp30
2x 8Kp30
32x 1080p30
8x 4Kp30
2x 8Kp30
64x 1080p30
16x 4Kp30
4x 8Kp30
8 ms
8 ms
8 ms
8 ms
Encode Codecs
Decode Codecs
Audio Codecs
Artificial Intelligence
150 TOPS
New Capped CRF
Peer-to-peer DMA
Cropping and Padding
Video Overlay
Audio decode / encode
YUV / RGB Conversion
Configurable tuning of quality/throughput

Feature supported on VPU

Feature runs on host CPU

Reference Cloud Gaming Video Server

This Supermicro 2RU chassis is loaded with Quadra T2A video processing units giving it 40x processing power over a software based comparable CPU.

Simple architecture

The Cloud Gaming Server leverages P2P DMA for live rendering of complex game graphics that are encoded in ultra-low latency by the Quadra T2A VPU.


Our Customers

NETINT ASIC VPUs lead the streaming technology in these markets also: