
Mobile cloud gaming and technology suppliers
Video games are a huge market segment, projected to reach US$221.4 billion in 2023, expanding to an estimated US$285 billion by 2027. Of that, cloud
Video games are a huge market segment, projected to reach US$221.4 billion in 2023, expanding to an estimated US$285 billion by 2027. Of that, cloud
Even in 2023, many high-volume streaming producers continue to rely on software-based transcoding, despite the clear CAPEX, OPEX, and environmental benefits of ASIC-based transcoding. Part
The thing about FFmpeg is that there are almost always multiple ways to accomplish the same basic function. In this post, we look at four
Power consumption is a priority for NETINT customers and a passion for NETINT engineers and technicians. Matthew Ariho, a system engineer in SoC Engineering at
The Bitmovin Video Developer Report, now in its 6th edition, is one of the most far-reaching and useful documents available to streaming professionals (now with
ASICs provide a tremendous energy efficiency, and yet suffer from being fixed function with limited programmability. This was a core engineering challenge that we addressed
One of the most power-hungry processes performed in data centers is software-based live transcoding, which can be performed much more efficiently with ASIC-based transcoders. With
As 2022 comes to a close, for those in the streaming video industry, it will be remembered as a turbulent year marked by new opportunities,
The intersection of video processing and artificial intelligence (AI) delivers exciting new functionality, from real-time quality enhancement for video publishers to object detection and optical
This article is the second in a series about benchmarking hardware encoding performance. In the first article, available , I delineated a procedure for testing