In this episode of Voices of Video, we speak with i3D.net about how latency budgets fundamentally shape video system architecture. The conversation explores how teams decide where video compute should live, what trade-offs emerge as workloads move closer to users, and why reducing latency often introduces new operational complexity rather than simply improving performance. This discussion is intended for video engineers, platform architects, and teams responsible for designing and operating latency-sensitive or geographically distributed video platforms.


