Games offered on a subscription basis that run in the cloud allow gamers to move from game to game as their preferences change. Cloud-based MG2M (mobile game to mobile platform) gaming enables gamers on mobile to seamlessly interact with hundreds or even thousands of players in gameplay. This moves the player from an ownership model to a rental model in the same way that Spotify has done for music and Netflix for movies.
Streaming game service providers require a solution that offers both low latency and high visual quality. NETINT’s Codensity ASIC-based encoding technology can be deployed to deliver ultra-low end-to-end latency, less than 50ms with an operational cost that opens up new revenue opportunities.
NETINT VPU’s are available in U.2 or PCIe form factors, enabling ten or more encoders to be installed in a single 1U server, offering up to 160 1080p60 concurrent real-time streams, making them ideal for latency-sensitive applications including cloud gaming and metaverse.
We are the only immediately implementable ASICs technology-based solution that once deployed can transport your video technology to unforeseen levels.
“We started NETINT with a big dream of combining the benefits of silicon with the quality and the flexibility of software for video encoding using purpose-built ASICs designed by us. In just 2021 NETINT customers encoded 200 billion minutes using our innovative video processing units.”
Alex Liu, Co-Founder, NETINT
Higher efficiency compared with SW on CPU.
Using ASICs you can achieve a 20x higher efficiency compared with SW on CPU. This means reducing your operational cost by an order of magnitude.
Reduced CO2 compared with SW on CPU.
Using ASICs you can reach environmental sustainability by reducing CO2 more than 80 times compared to software running on x86 CPUs in a data center.
1080p60 live streaming cost per channel.
With ASIC’s you can have it all – the flexibility and quality of SW with enormous power and cost benefits for as low as $150 per channel for a 1080p60 live stream.
With the growth of interactive streaming video applications including cloud gaming, Hyper-Scale video platforms are facing operational pressure to improve both video processing and encoding performance while maximizing power efficiency and simultaneously minimizing their environmental footprint.
The Integrated Game Streaming Platform, powered by NETINT ASIC encoding technology gives hyper-scale cloud gaming platforms increased levels of performance compared to CPU based software-encoding systems, while simultaneously reducing TCO by as much as 40x and carbon emissions 80x.
The Integrated Game Streaming Platform’s class leading performance is the result of harnessing the advanced encoding capabilities of NETINT’s T2 Video Processing Unit (VPU) with a Graphics Processing Unit (GPU) to create a totally integrated high-density game streaming solution.
The Quadra T2 is a next-generation low-latency, real-time Video Processing Unit featuring AV1, HEVC, and H.264 video encoding at up to 8K resolution with 10-bit HDR.
The addition of a GPU to the Integrated Game Streaming Platform enables the high-performance rendering of graphics-intensive 3D gaming workloads needed to deliver immersive cloud gaming experiences.
Utilizing the Integrated Game Streaming Server, mobile gaming platforms can reduce their server footprint by 50x compared to CPU-powered software game processing and encoding.
This increase in game rendering and encoding density expands the number of channels that can be encoded without increasing the rack footprint.
Higher density can be achieved with reduced power and without sacrificing video quality or latency.
The advanced architecture of the Integrated Game Streaming Platform leverages a high-performance GPU for real-time rendering of complex game graphics which are then encoded in real-time by the Quadra T2 VPU.
The combined capacity of the architecture enables 200 game streams to be processed and encoded concurrently.